Category Archive for "Underworld Ascendant"

INSIDER BLOG: Chris Siegel 06/23/17

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UPDATE: New Underworld Ascendant Screens, Stephen Russell Speaks, & Project Update

Joe Fielder here. I’m Underworld Ascendant’s game director and writer. I’ll be handling this month’s newsletter to give you the latest update straight from the development team. A New Look at Underworld Ascendant First up, enjoy a few new in-game

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UPDATE: Underworld Ascendant Progress Report

Many thanks for all the positive feedback about last month’s look at art director Nate Wells’ work on upping our visual bar. We appreciate all the kind words and support you’ve posted on our forums, like: Flatfingers: “Much wowness. Looking

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UPDATE: A New Look at Underworld Ascendant

As you know, we’ve been focusing our efforts on The Challenge of Ishtass, where the player is first introduced to the bevy of choices available to them with Underworld Ascendant‘s player-authored Improvisation Engine gameplay. We’re happy to report that we’ve progressed

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UPDATE: The Evolution of Underworld Ascendant’s Lizard Men

It’s been a busy month, despite the best efforts of New England snowstorms to undermine progress. As you know, we’ve shared several rounds of work-in-progress screens, footage, and prototypes, as part of our promise to give a deep look at

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UPDATE: Underworld Ascendant Progress Report

Hello backers, Happy New Year! As you know, we’ve been flying under the radar for a bit with Underworld Ascendant, waiting for several major gameplay systems and our evolving art style to reach critical mass before showing everything off. And…

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GLIXEL: How the Makers of ‘System Shock’ and ‘Ultima Underworld’ Rediscovered Their Roots

Glixel, Rolling Stone’s new game site, interviewed OtherSide’s Paul Neurath and Warren Spector about recently-released VR game Underworld Overlord and reinventing the immersive sim. “There’s a real sense that OtherSide is a group of developers who have come full circle on

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UPDATE: Next Steps for Underworld Ascendant & More

Hello backers, Hope you’re all enjoying the year’s end with a virtual cornucopia of new, fun games. We have much to update you on this month! Let’s dive right in… Next Steps for Underworld Ascendant Our current efforts on Underworld

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GLIXEL: Blood, Sweat, and Dialogue Trees: How Games Writing Has Evolved

  ICYMI – Our own Warren Spector talks about the past, present, and future of game writing with Glixel.   CLICK HERE TO READ THE FULL ARTICLE AT GLIXEL

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Warren Spector Speaks From The Abyss

OtherSide Austin Studio Director Warren Spector took a short break from System Shock 3 to share thoughts about the early days of Ultima Underworld development and our plans for Underworld Ascendant. Here’s Warren: I’ve been excited about the prospect of

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