Hello everyone, The last month’s been busy and productive, as the team just hit yet another major milestone on Underworld Ascendant. (Whew…) We’ve got details to share about our progress, plus an important update on backer rewards. Let’s dive right
Why hello, What’s new with Underworld Ascendant? Things have ramped up considerably. Days are full of interesting challenge. Issues are raised, discussed, and are solved or scheduled, appropriately. Progress is occurring in level design, animation, spells, skills, combat, stealth, and more.Again, it
Hello backers, It’s been a busy few weeks and there’s much to cover. First off, if you haven’t seen the big news… Underworld Ascendant to be Published by 505 Games We’re very excited to announce our partnership with 505 Games,
Indie Publisher Partners with the Talented Team Behind Iconic Underworld Franchise to Bring Next Generation of Their Esteemed Series to Fans Worldwide CALABASAS, Calif. – Aug. 17, 2017 – 505 Games, a subsidiary of Digital Bros. S.p.A., announced today a
Hello backers, Joe Fielder, Underworld Ascendant’s game director and writer, here again with the latest update straight from the development team. The last month’s been a pretty exciting time at OtherSide, because we’ve been busy… Transforming the World Into an
Joe Fielder here. I’m Underworld Ascendant’s game director and writer. I’ll be handling this month’s newsletter to give you the latest update straight from the development team. A New Look at Underworld Ascendant First up, enjoy a few new in-game
Many thanks for all the positive feedback about last month’s look at art director Nate Wells’ work on upping our visual bar. We appreciate all the kind words and support you’ve posted on our forums, like: Flatfingers: “Much wowness. Looking
As you know, we’ve been focusing our efforts on The Challenge of Ishtass, where the player is first introduced to the bevy of choices available to them with Underworld Ascendant‘s player-authored Improvisation Engine gameplay. We’re happy to report that we’ve progressed
It’s been a busy month, despite the best efforts of New England snowstorms to undermine progress. As you know, we’ve shared several rounds of work-in-progress screens, footage, and prototypes, as part of our promise to give a deep look at
Hello backers, Happy New Year! As you know, we’ve been flying under the radar for a bit with Underworld Ascendant, waiting for several major gameplay systems and our evolving art style to reach critical mass before showing everything off. And…
UPDATE: Hints of the Stygian Abyss and Backer Rewards
Hello everyone, The last month’s been busy and productive, as the team just hit yet another major milestone on Underworld Ascendant. (Whew…) We’ve got details to share about our progress, plus an important update on backer rewards. Let’s dive right
UPDATE: The Stygian Abyss as a Functioning Ecosystem and MORE
Why hello, What’s new with Underworld Ascendant? Things have ramped up considerably. Days are full of interesting challenge. Issues are raised, discussed, and are solved or scheduled, appropriately. Progress is occurring in level design, animation, spells, skills, combat, stealth, and more.Again, it
UPDATE: Underworld Ascendant to be Published by 505 Games, First Look at Fort Evidius, New Teaser Video, & More
Hello backers, It’s been a busy few weeks and there’s much to cover. First off, if you haven’t seen the big news… Underworld Ascendant to be Published by 505 Games We’re very excited to announce our partnership with 505 Games,
505 GAMES TO PUBLISH LONG-AWAITED FANTASY RPG UNDERWORLD ASCENDANT
Indie Publisher Partners with the Talented Team Behind Iconic Underworld Franchise to Bring Next Generation of Their Esteemed Series to Fans Worldwide CALABASAS, Calif. – Aug. 17, 2017 – 505 Games, a subsidiary of Digital Bros. S.p.A., announced today a
UPDATE: Transforming the World Into an Interactive Playground
Hello backers, Joe Fielder, Underworld Ascendant’s game director and writer, here again with the latest update straight from the development team. The last month’s been a pretty exciting time at OtherSide, because we’ve been busy… Transforming the World Into an
UPDATE: New Underworld Ascendant Screens, Stephen Russell Speaks, & Project Update
Joe Fielder here. I’m Underworld Ascendant’s game director and writer. I’ll be handling this month’s newsletter to give you the latest update straight from the development team. A New Look at Underworld Ascendant First up, enjoy a few new in-game
UPDATE: Underworld Ascendant Progress Report
Many thanks for all the positive feedback about last month’s look at art director Nate Wells’ work on upping our visual bar. We appreciate all the kind words and support you’ve posted on our forums, like: Flatfingers: “Much wowness. Looking
UPDATE: A New Look at Underworld Ascendant
As you know, we’ve been focusing our efforts on The Challenge of Ishtass, where the player is first introduced to the bevy of choices available to them with Underworld Ascendant‘s player-authored Improvisation Engine gameplay. We’re happy to report that we’ve progressed
UPDATE: The Evolution of Underworld Ascendant’s Lizard Men
It’s been a busy month, despite the best efforts of New England snowstorms to undermine progress. As you know, we’ve shared several rounds of work-in-progress screens, footage, and prototypes, as part of our promise to give a deep look at
UPDATE: Underworld Ascendant Progress Report
Hello backers, Happy New Year! As you know, we’ve been flying under the radar for a bit with Underworld Ascendant, waiting for several major gameplay systems and our evolving art style to reach critical mass before showing everything off. And…