UNDERWORLD ASCENDANT LAUNCH POST / BUILD NOTES

Sam Luangkhot

Greetings, Underworld Ascendant players. Welcome to The Stygian Abyss!

Underworld Ascendant is now live. We are so excited to reach this momentous occasion and to share Underworld Ascendant with the world. We look forward to seeing how each of you approaches the many enemies and obstacles that stand in your way.

Here’s everything you need to know before heading into the Abyss:

BUILD NOTES

Please note that you cannot “save your game” while in the Abyss. It only preserves your inventory, skills, and day progression. You can only “hard save” in Marcaul / the hub. The Silver Sapling is used as a respawn point within a level.

Hotfix 1.03 Changes:
November 30, 4pm ET

– Added “Swimming” (Crouch while in water to sink)
– Walking through shallow water has been improved
– Arrows now function as expected
– More magic runes are now in Aelita’s rotation for sale
– Fixed an issue where the player’s rune bag lost some of its runes and known spells when a game was loaded
– Fullscreen exclusive graphics option is now preserved between gameplay sessions
– When the player collects the final Abyssal Key, the gate to the Midnight Forum now opens as expected
– Fixed a rare bug when The Vault of Nyx did not open when the player had all 8 keys
– Saurians are now less chatty
– The secret shortcut to the Vault of Nyx has been sealed
– Infinite loading screen crash for the opening level has been fixed
– Subtitles can be now toggled On or Off (See: Options->Gameplay)
– Graffiti language in-level now changes when the player changes their language settings
– Tuned movement controls for stopping and starting. The controls now respond faster to player input
– Kickstarter backers will receive 8 dire berries instead of 1
– General movement fixes
– Various rare crash fixes

Hotfix 1.02 Changes:
November 16 2018, 5pm ET

– Russian text previously displayed missing text as blocks. This has been fixed.
– Subtitles were added in the intro sequence for certain languages (French, Chinese, etc).
– Partial French VO has been removed.
– Faction Influences have been adjusted so more is gained from Side Bounties and the total required to unite the factions is lower.
– Item names and descriptions have been updated in Japanese.
– Additional monitor aspect ratio support added, like 21:9 (note that the UI may stretch in certain areas).
– Player spellbook entries are preserved between levels.
– Fixed issue where a pile of items incorrectly spawned at the start of some levels.
– Player sound effects removed between loading screens.
– In-Game Language choice preserved between play sessions. (Note that the Graffiti on walls will remain in the original language until you enter a new level).
– MAGIC FIST spell now visibly causes an impact reaction on enemies.
– Added more logging to help gather data on crash bugs

Launch Build Notes:

– PENDING: reported crashes when loading into Pluto’s Gate.
– PENDING: add option to remove or reduce mouse smoothing.
– Changing the graphics settings during a mission will reset you back to Marcaul (the hub) and progress the day by 1.
– Dead NPCs may tug into the wall when you are a certain distance away.
– Player Hunger level can increase when game is paused.
– Some metal doors can get stuck in their frame when opened.
– Some audio might overlap when you play a Memora log during narration.
– Highlighting over the companion mind crippler shows additional outlines. This creature still behaves per normal.
– There are rare areas where a skeleton would spawn in an unexpected area and not react to players.
– Character punches the air after casting a spell with a wand.
– Selecting sounds in the character customizer does not show box around the selected option.
– If character falls into Valley in Titan’s Reach and has all the movement skills unlocked, they can survive the fall and become stuck.
– In Tyball’s Folly, falling into water in the Necromanteion region causes players to be stuck.
– Playing on the computer with a controller, exiting the game, rebooting the computer and starting up the game causes the game to be locked to playing a controller. You will need to replug the controller and reset the controls.
– Corpses of Deep Slugs occasionally distort after reloading a level.
– Thrown objects will pass through Aelita.
– In one room in Murgo’s Prison some items will disappear after turning off a trap.
– If you are climbing a chain while being hit by a Ripper, you are unable to get off the chain.
– Some chains move on their own.
– If an additional game is loaded while in-game, the faction favor could display inaccurate information.
– Wooden chairs can sink in water.
– Some items might be hard to see if they drop on soil.
– Faction bonus popups add an extra “the” in front of the faction’s name.
– Splashing into shallow water sounds like splashing into deep pools of water.
– URUZ rune icon is different in spellwheel than in spellbook. This is a font issue.
– Using Controller on OPTIONS menus that scroll, you need to use the right stick to scroll the menus.
– There are some holes in the environments that are being addressed.
– Formatting issues with some text with the quest tab, reward screen and subtitles.
– Some fighting animations with a sword can miss collision with Rogue Outcast.
– Text Formatting with Hints is inconsistent.
– Changing Language settings does not adjust Graffiti text’s language.

GENERAL INFO

Week 1 Bonus Items and Launch Discount
Purchase the game week 1 to receive In-Game Bonus Items as well as 15% off of the retail price for the game. Offer expires 21 November, 2018 (9:59am PST).

Bonus Items:
2 quest companion creatures: Vorpa + Mana Leech
Downloadable map of The Stygian Abyss

Accessing Bonus Items:
Retrieve the quest companions through the “Player Stash” in the Midnight Forum (near Aelita) in Marcaul. The Player Stash has a map icon to help you find it. When you open your stash, you get an auxiliary inventory UI and you will see the items in there. You can drag them to your regular inventory and equip them from there (there’s 1 special slot for equipping a companion, just like armor, etc.). Note: every new character the player creates will have those items sitting in their stash.

The map will be downloaded to a DLC Extras folder in your Underworld Ascendant Steam folder: C:\Program Files (x86)\Steam\steamapps\common\Underworld Ascendant\DLC Extras

You will also be able to access the folder from via the Steam library by right clicking the game, selecting Properties, Local Files tab, then select the Browse Local Files button.

FOR NEW PLAYERS

Do I need to know anything about the games this is based on?
Nope! There’s a couple of throwbacks which veterans will catch, but the game itself is pretty contained. Keep an eye out for secrets…

This game seems… really hard… I can’t kill anything!
First and foremost, this is a Looking Glass-style game. Here’s a couple of pointers:

If you spam light attacks too often, enemies will start to block more often. You need to vary your attacks.

Your weapons have durability, and not just from attacking! Defending / parrying too many shots can weaken your gear.

Exploration is key to survival. As you traverse deeper into the Abyss, you’ll notice there are a lot of enemies crawling around. Be sure to know your surroundings and use whatever you can to your advantage. (Ledges, traps, cliffs, etc)

Peek at the skill tree and play around with different setups! If you want to be more mobile, you may want to invest in the “Fighter” tree just for some mobility options. If you want to utilize more magic to give yourself more options, try out the “Magic” tree. And of course, if you’d like to go FULL “Garrett,” there’s always the “Stealth” tree.

COMMUNITY:
Be sure to join the Steam Discussions or Discord to share your experiences!

FOR KICKSTARTER BACKERS:

I’m a Kickstarter Backer! How do I redeem my Steam key?
You must log onto your BackerKit to access your final game key. Please log into BackerKit here with your Kickstarter login credentials, navigate to the Underworld Ascendant project, and then click on the Digital Downloads tab. From there, you should see your key to be redeemed on Steam. See below for DRM-Free info

NOTE: Whether you selected Steam or DRM-free for your final game key, ALL backers are receiving a Steam key. The game is still DRM-free (you can play offline or without launching the Steam client). We are still looking into non-Steam platform alternatives such as on itch.io / GOG .

When I load up Underworld Ascendant, it doesn’t play, and I was able to play the Backer Pre-Alpha / Alpha / Beta just fine!
Make sure to delete your save files from the previous builds before playing Underworld Ascendant. You can find your save files under My Documents/My Games/Underworld Ascendant.

I received an email from BackerKit that my address was needed to complete my order, but I only have digital rewards.
You can ignore this email! This is usually if you ordered Prototype Access and BackerKit assigned you a second pledge and it notices your address was left empty. Your launch key and rewards will NOT affected.

Other:

My game crashed! How do I send you a bug report?
Please send us the output_log.txt, which can be found here:
C:\Users\[Your Name]\AppData\LocalLow\OtherSide Entertainment\Underworld Ascendant

I’m waiting for my / Mac / Linux key. When should I expect it?
We expect the Mac and Linux builds to be finished after launch. We will continue to update you on our progress as we work on these versions of the game.

DRM-Free Version of Game for Backers
For the DRM-free version of the game, we are still searching for a vendor. We apologize for this inconvenience. If you would like to use your Steam key in the meantime, it is is DRM-free and can be played completely offline and without launching Steam. We will update everyone when we have our DRM-Free distribution channel finalized.

Does this game support 21:9 or ultrawide monitors?
We just added a patch for this! If this isn’t working for you yet, here’s a hotfix:

-Go to C:\Users[user]\AppData\LocalLow\OtherSide Entertainment\Underworld Ascendant
-Edit settings.xml (with notepad)
-Search <resolutionWidth>1920</resolutionWidth>
<resolutionHeight>1080</resolutionHeight>

Change to <resolutionWidth>2560</resolutionWidth>
<resolutionHeight>1080</resolutionHeight>

The image is at the right ratio, set your FOV
The HUD is zoomed