Why hello, What’s new with Underworld Ascendant? Things have ramped up considerably. Days are full of interesting challenge. Issues are raised, discussed, and are solved or scheduled, appropriately. Progress is occurring in level design, animation, spells, skills, combat, stealth, and more.Again, it feels like we’re onto something. We’re currently pushing for Alpha, which means standing up the entire game from beginning to end to a functional degree of completion. We know that much of the fun will emerge during subsequent polish and tuning passes later, but we’re endeavoring to get the game’s many different systems working so they come together in challenging, entertaining ways.Something new that longtime Ultima Underworld and Looking Glass fans might appreciate? Now that the basics of combat, magic, stealth, and a rich, interactive world are firmly established, some of the immersive sim elements are beginning to emerge… |