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OtherSide Entertainment is a growing independent game studio with offices in Boston, MA and Austin, TX. We’re focused on providing players with innovative gameplay, immersive worlds, and engaging narrative. Our specialty is what are called “immersive sims” in the tradition of Ultima Underworld, System Shock, Thief and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.  We’re taking this genre forward with a new generation of games, including our upcoming Underworld Ascendant and System Shock 3.

Our studio has a dynamic development culture, with a focus on self-empowered smaller sized teams that collaborate tightly, a nimble approach to development to ferret out the best innovations, and reaching for a wonderfully high bar to delight our fans.

NOTE: Due to the volume of inquiries, we may not be able to respond to all applications submitted.

Level Designer

Austin, TX

OtherSide Entertainment is looking for a motivated Level Designer to join the System Shock 3 team. The Level Designer will report to the Design Director and work closely with other designers and disciplines to imagine and implement a wide variety of game environments for our action-oriented, hybrid FPS/RPG.

The Level Designer is responsible for every stage of level creation, from rapid iteration on early prototypes to final implementation, tuning and polish. Candidates must demonstrate strong proficiency with Unity and C#, as well as a solid understanding of how different approaches to level design can be used to achieve specific gameplay goals. Candidates are expected to be highly organized, with excellent problem-solving and communication skills.

This is a contract position, with the potential to turn into a regular salaried position depending on performance.


  • Assist the Design Director and Environment Artists with all aspects of level design, including creating layouts, placing enemies, tuning AI, and scripting interactions.
  • Rapidly create prototype level layouts to support specific gameplay objectives.
  • Own the implementation of levels through all stages, from initial concept to final polish.
  • Work independently to meet level design objectives, while communicating effectively with other disciplines to guide the creation of all supporting content & features.
  • Iterate aggressively towards creative goals, often in the absence of a pre-defined plan.
  • Create and maintain level design documents to share ideas, concepts, and design specifications in useful, accessible formats.
  • Participate in testing efforts to validate level layout and flow of gameplay.
  • Gather, acknowledge, and respond to feedback, adjusting design choices as necessary.
  • Meet deliverables and take responsibility for the timeliness and quality of work.


  • Strong knowledge of, and experience with, Unity and C#.
  • Passion for, and deep understanding of, FPS and Immersive Sims.
  • Experience taking at least one 3D level through every development stage from concept to final.
  • Ability to work under tight deadlines, quickly, efficiently and without significant direction.
  • Exceptional communication skills, both written and oral, for presentation purposes as well as for design documentation.

Additional Skills and Pluses

  • 1+ years of professional level design experience (or 2+ years of experience on Mods and/or Community Mapmaking).
  • Knowledge of design disciplines outside of level design – including gameplay systems, in-game economies, and narrative.
  • Technical or programming background.
  • Experience with Excel and/or similar tools.
  • Experience with scripting languages.
  • Familiarity with source control concepts.
  • Ability to research similar projects to understand the state of the art and how it applies (or doesn’t apply) to System Shock 3.
  • Independent thinker who speaks their mind candidly and respectfully.
  • Strong desire to build AAA quality games.
  • Positive demeanor, strong work ethic, sense of humor.

If you meet the requirements and are interested in the position, send a cover letter and resume to

Lead Environment/ Level Artist

Austin, TX

The OtherSide Entertainment Austin studio is looking for a Lead Environment/ Level Artist to join our team working on System Shock 3 in Austin, Texas. The ideal candidate will know how to create new assets as well as integrating them into a cohesive look that supports gameplay needs. The Lead Environment Artist will report to and work closely with the Art Director to build environmental assets in Maya and implement them into the level using the game engine. The Lead Environment Artist may also be called upon to troubleshoot levels alongside Game Designers, optimize game performance and work with other members of the team to improve the overall quality of the product as well as mentoring other team members.

Job Responsibilities

  • Work closely with the Art Director to be in sync with the desired aesthetic and help develop visual conventions.
  • Create and modify environment art in Maya following technical specs in a way that suits gameplay needs and metrics.
  • Work closely with the Design Director to give and receive guidance about the intended gameplay flow and needs of the space.
  • Work independently with minimum supervision, asking questions and checking in with the Art Director regularly for progress updates and critiques.
  • Take ownership of the environmental pipeline, driving significant features while communicating frequently and thoroughly with discipline leads.
  • Collaborate in a team setting across disciplines, e.g., working with the Engineering team to fix bugs and improve performance as well as with the Design team on gameplay issues.
  • Receive assets from internal and external sources, and integrate them artfully and technically into the level.
  • Provide assistance in mentoring more junior artists both inhouse and remote.


  • 7+ years of experience making environmental art and level building in the games industry.
  • Experience organizing artists inhouse and remote to create art that looks like it belongs together in a timely, performant and gameplay enabling manner.
  • Experience working with various game engines, especially Unity 3D.
  • Multiple shipped titles on PC and
  • Working knowledge of PC and console hardware internals and development issues.
  • Solid understanding of modularity, metrics and level building.
  • Excellent grasp of the interactions between textures, materials and lighting.
  • Deep knowledge of Maya, Zbrush and Photoshop. You’re a pro and are no longer struggling to find your workflow.
  • Ability to work quickly and efficiently under tight deadlines.
  • Know how to ask questions and handle gaps in knowledge professionally.
  • Demonstrate technical leadership, solid organizational and communication skills, and effectively contribute in cross-departmental features with the art and design teams.
  • A passion for developing and playing games.
  • Experience with outsourcers.
  • Experience hooking up triggers and other gameplay features.
  • Positive demeanor, strong work ethic, sense of humor.
  • Strong desire to build AAA quality games.


  • Education: BS degree in digital art for games, or equivalent experience.
  • Knowledge of Substance Painter/Quixel.

If you meet the requirements and are interested in the position, send a cover letter and resume to