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OtherSide Entertainment is a rapidly growing, independent game developer focused on providing players with innovative gameplay, immersive worlds, and engaging narrative.  We have studios in Austin, TX and the Boston, MA area.  Our specialty is what we call “player-authored” experience in the tradition of Ultima Underworld, System Shock, Thief and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector. In 2016, the company launched Underworld Overlord, one of the most highly rated Google Daydream VR games. Currently in development are System Shock 3 and Underworld Ascendant.

Candidates must be local or willing to relocate.  If interested and qualified, please email a cover letter and a resume to

NOTE: Due to the volume of inquiries, we may not be able to respond to all applications submitted.


Austin, TX

What We Need

The OtherSide Entertainment Austin studio is looking for a Senior Gameplay Engineer to join our team in working on System Shock 3. The ideal candidate will report to and work closely with the Technical Director to build gameplay systems according to design specifications. The Senior Software Engineer may also be called upon to troubleshoot existing features, optimize game performance, and work with other members of the team to improve the overall quality of the product and mentor other team members.

Job Responsibilities

  • Make characters look amazing and believable
  • Make gameplay interactions and world simulation feel fun and natural
  • Work with the Technical Director to advise design and art on technical systems
  • Work independently and collaboratively in a team setting with minimum supervision and take ownership of significant features
  • Work with the engineering team to fix bugs and improve codebase
  • Provide assistance and mentoring to more junior engineers
  • Willingness to jump into any feature as needed


  • 5+ years of experience programming in the games industry
  • Experience working with various game engines, especially Unreal and Unity 3D
  • Excellent understanding of 3D math used for object manipulation, animation, and dynamics
  • Shipped at least one title start to finish for PC or consoles
  • Working knowledge of PC and console hardware internals and development issues
  • Ability to work quickly and efficiently under tight deadlines
  • Demonstrate technical leadership, solid organizational and communication skills, and effectively contribute in cross-group work tasks with the art and design teams
  • A passion for developing and playing games
  • Preferred Education: BS degree in Computer Science, or equivalent experience


  • Experience building low-level systems in game engines
  • Positive demeanor, strong work ethic, sense of humor
  • Strong desire to build AAA quality games