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OtherSide Entertainment is a growing independent game studio with offices in Boston, MA and Austin, TX. We’re focused on providing players with innovative gameplay, immersive worlds, and engaging narrative. Our specialty is what are called “immersive sims” in the tradition of Ultima Underworld, System Shock, Thief and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.  We’re taking this genre forward with a new generation of games, including our upcoming Underworld Ascendant and System Shock 3.

Our studio has a dynamic development culture, with a focus on self-empowered smaller sized teams that collaborate tightly, a nimble approach to development to ferret out the best innovations, and reaching for a wonderfully high bar to delight our fans.

NOTE: Due to the volume of inquiries, we may not be able to respond to all applications submitted.

QA Lead

Austin, TX

The OtherSide Entertainment Austin, Texas studio is looking for a QA Lead to join our team in working on System Shock 3. The QA Lead will report to the game’s Producer. They will hire, manage and mentor a team of testers, both internal and external. They will themselves test and also supervise testers on full game builds and individual gameplay systems based on design specifications. The QA Lead will work with other members of the team to improve the overall quality of the product. They must have a passion for video games, love managing a team and have an eye for quality that will ensure a successful QA process and final product.

Job Responsibilities

  • Team
    • Interview, hire, train, evaluate performance, and when necessary, discipline members of the testing team.
    • Work effectively with internal and external testers.
    • Ensure the QA team has a solid on-boarding process for new members.
    • Coach and provide assistance to junior testers and mentor them in proper testing practices.
    • Establish and manage work schedules and task allocation of testers. Prioritize, assign and delegate daily tasks for QA testers.
    • Work independently and collaboratively in a team setting with minimum supervision.
  • Testing
    • Working with testing team, find bugs and, when fixed, regress them to ensure proper resolution.
    • Develop test strategy and create test plans that encompass the functions of all game features.
    • Create JIRA Dashboards and filters that allow real-time visibility into the status of each build.
    • Assess the title’s playability, suggesting gameplay improvements throughout the development process.
    • Do hands-on testing – the QA Lead will be our entire testing team for some period of time. This is not just a management job.
  • Communication
    • Take ownership of bug reporting, managing the project bug database, ensuring complete bug entry (including clear reproduction paths).
    • Respond in a timely manner to requests for more information.
    • Via written and oral status updates, effectively communicate the status of the project to key stakeholders, including the Studio Director, Producer and Development team members.
    • Coordinate with the publisher QA department in all aspects of testing – including bug-finding, localization, compliance and cert.

Required

  • 5+ years of experience testing in the games industry.
  • Prior end to end leadership experience in game QA, from the inception of a product through launch.
  • Multiple shipped titles on PC and consoles.
  • Knowledge of Jira and/or other bug-reporting software packages.
  • Exceptional written and oral communication skills.
  • Organized, detail-oriented, analytical thinker with strong troubleshooting skills.
  • Experience and familiarity with multiple gaming platforms and genres.
  • Ability to work quickly and efficiently under tight deadlines with minimal supervision.
  • Solid work ethic.
  • A passion for developing and playing AAA-quality games.

Preferred

  • College degree or equivalent experience.
  • Working knowledge of games on the market and ability to evaluate a game against its competition.
  • Experience in writing, updating and modifying test scripts/tools
  • Experience working with various game engines, especially Unity 3D.
  • Basic understanding of source control.
  • Basic programming knowledge.
  • Ability to manage the build-creation process on multiple platforms.
  • Ability to troubleshoot and set up computer hardware.
  • Ability to generate compelling screenshots and promotional videos.
  • Understanding of localization concepts.

If you meet the requirements and are interested in the position, send a cover letter and resume to jobs@otherside-e.com

Lead Game Programmer

Boston, MA

The OtherSide Entertainment Boston studio is seeking a talented Lead Programmer to join a team getting underway on a new, as yet unannounced game.  You’ll report to and work closely with the Project Director.  You’ll set the technological vision of the game, and lead a small team of engineers to create a rich and compelling player experience. Together with the other project leads, you’ll collaborate in making core game design decisions and build gameplay systems.  You’ll be called upon to write significant amounts of code yourself, troubleshoot existing features, optimize game performance, and work with other members of the team to make a great game. You’ll also mentor and help motivate the team of programmers on the project.

Job Responsibilities

  • Participate in all aspects of the project from design to staffing to technology/tools. Share knowledge, motivate and inspire others to generate new ideas in highly collaborative environment. Help empower the less technically oriented team members.
  • Lead and manage the programming team. Mentor and inspire the engineering team to meet project quality levels and deadlines.
  • Produce the technical specification of the game and oversee the code development process, delegating the different elements to engineering team members as necessary and coding, personally where it makes sense.  A fair amount of hands-on coding is expected.
  • Work with production staff and other leads to define engineering tasks and determine schedules. Estimate time to accomplish programming tasks and commit to meeting objectives. Help ensure that the team delivers on time and within budget.
  • Efficiently communicate and support messages and decisions from management.
  • Identify risks and provide solutions to complex technical problems.
  • Work independently and collaboratively in a team setting with minimum supervision.

Required

  • 6+ years of experience programming in the games industry, with at least one commercial hit PC or Console game that you were in a senior or lead programmer role.
  • 2+ years of relevant experience as a programming lead. Must have proven technical, managerial, and leadership experience.
  • Track record of contributing to and leading high-quality engineering teams, and solving challenging technical problems effectively.
  • Expert knowledge of programming with experience in C++ and C#, and a proven aptitude for technical design.
  • Experience working with various game engines, especially Unity.
  • Experience in core engine development, AI, networking, gameplay, and tool development.
  • Knowledge of the technical pipeline and all the processes needed to make a game. A deep understanding of and appreciation for the entire development process.
  • Strong sensibilities in designing and implementing compelling gameplay experiences.
  • Solid organizational and communication skills, and ability to collaborate with other disciplines, and being a strong team player.
  • Exceptional leadership, communication and team management skills.
  • A passion for developing and playing games, including the sort of “immersive sims” OtherSIde makes.
  • BS degree in Computer Science, or equivalent experience.

If you meet the requirements and are interested in the position, send a cover letter and resume to jobs@otherside-e.com.