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OtherSide Entertainment is looking to fill several positions in its Austin, TX office. Must be local or willing to relocate.

If interested and qualified email a cover letter and a resume to warren@otherside-e.com

NOTE: Due to the volume of inquiries, we may not be able to respond to all cover letters / resumes submitted.

PRODUCER

The OtherSide Entertainment Austin studio is looking for a mid- to senior-level Producer for the System Shock 3 game. We seek someone who is self-motivated and highly organized, with strong leadership and team-building/management skills. We seek someone who understands and can create and manage budgets and schedules, as well as establishing appropriate and effective game development processes. Familiarity and experience with major game development methodologies and tracking tools, as well as game engines and middleware are essential. We seek a person who wants responsibility for shipping high-quality games on-time and on-budget and who is willing to be accountable for success or failure. Reports directly to Studio Director. Must be locally-based and/or be willing to relocate to Austin, TX.

Job Responsibilities

  • With the Studio Director and discipline leads, create processes and project plans that allow the team to produce a high-quality game on-time and on-budget.
  • Ensure that the overall project creative vision, as determined in collaboration with the Creative Director and Game Director, is honored and delivered.
  • With the Studio Director, develop and manage product budgets, resolving overages if or as they arise.
  • With the Studio Director and publisher representatives, establish development priorities and milestone definitions.
  • Build and maintain schedules to ensure successful and timely delivery of milestones.
  • Oversee and manage the work of internal and external resources to meet schedule requirements. Organize the team and ensure all interim goals are met and milestones delivered.
  • Identify and manage dependencies within and between disciplines.
  • Oversee day-to-day task tracking.
  • Communicate project status to Studio Director, publishing partners and other stakeholders on a regular basis, including progress on deliverables, as well as risks and problems (with proposed solutions).
  • Facilitate intra-team communication across disciplines. Manage and act to prevent potential conflicts within the team and between the team/studio and external partners.
  • Organize and run project meetings (kick off, planning, milestone reviews, bug reviews, etc.). Ensure that discussions are documented and action items are assigned and followed up on.
  • Work with the QA Director to manage the testing process and relationship with QA teams.
  • Work with publishing partners to ensure a smooth product release process.
  • Other duties as assigned by studio and company management.

Required

  • 3+ years of experience in internal game development.
  • Ability to function without significant direction – a self-starter comfortable wearing many hats.
  • Experience in all phases of development from concept to release and live service support.
  • Successful track record of shipping games.
  • Experience managing and creating budgets and personnel plans.
  • Strong leadership skills and ability to work in a team environment.
  • Experience managing, mitigating, and resolving risks.
  • Ability to identify and implement logical, creative approaches to problem-solving.
  • Strong organizational and time management skills with proven ability to focus on priorities, work on multiple tasks at once and meet deadlines.
  • Demonstrated ability to be successful in a technical environment.
  • Excellent verbal and written communication skills with demonstrated ability to communicate effectively on technical, business and creative topics, with all development disciplines and stakeholders.
  • Ability to give concise and clear directions.
  • Confident public speaker able to handle executive reviews and partner meetings, fan and press interactions, and team meetings.

Preferred

  • 5+ years of experience in internal and external game development.
  • Experience with AAA console and PC games.
  • Experience building and managing relationships with external resources – contractors, outsourcing firms, hardware manufacturers, localization people, etc.
  • Experience with and expert knowledge of Microsoft Excel, Word, and PowerPoint.
  • Experience with Jira, Confluence and/or other task tracking software, or demonstrated ability to learn new software quickly and efficiently. Ability to train others in the use of these tools.
  • Experience with various project management methodologies (e.g., Agile, Scrum, Waterfall)
  • Experience with long-tail projects and ongoing player engagement and monetization.
  • Knowledge of and enthusiasm for “immersive simulation” games like Underworld, System Shock, Thief and Deus Ex.
  • Understanding and knowledge of the game industry and medium from an historical perspective, as it is today and with defensible opinions about where it might go tomorrow.

SENIOR SOFTWARE ENGINEER

The OtherSide Entertainment Austin studio is looking for a Senior Software Engineer to join our team in working on the System Shock 3 game. The ideal candidate will report to and work closely with the Technical Director to build gameplay systems according to design specifications. The Senior Software Engineer may also be called upon to troubleshoot existing features, optimize game performance, and work with other members of the team to improve the overall quality of the product and mentor other team members.

Job Responsibilities

  • Modify existing gameplay systems to suit gameplay
  • Work with the Technical Director to advise design and art on technical systems
  • Work independently and collaboratively in a team setting with minimum supervision and take ownership of significant features
  • Work with the engineering team to fix bugs and improve codebase
  • Provide assistance and mentoring to more junior engineers
  • Willingness to jump into any feature as needed

Required

  • 7+ years of experience programming in the games industry
  • Experience working with various game engines, especially Unreal and Unity 3D
  • Multiple shipped titles on PC and consoles
  • Working knowledge of PC and console hardware internals development issues
  • Solid understanding of localization concepts, UTF8 and asset manipulation
  • Excellent understanding of 3D math used for object manipulation, animation, and dynamics
  • Ability to work quickly and efficiently under tight deadlines
  • Demonstrate technical leadership, solid organizational and communication skills, and effectively contribute in cross-group work tasks with the art and design teams
  • A passion for developing and playing games
  • Preferred Education: BS degree in Computer Science, or equivalent experience

Preferred

  • Experience building low-level systems in game engines
  • Positive demeanor, strong work ethic, sense of humor
  • Strong desire to build AAA quality games

SENIOR ENVIRONMENT/LEVEL ARTIST

What We Need

The OtherSide Entertainment Austin studio is looking for a Senior Environment/ Level Artist to join our team in working on the System Shock 3 game. The ideal candidate will know how to create new assets, as well as integrating them into a cohesive look that supports gameplay needs. Report to and work closely with the Art Director to build environmental assets in Maya and implement them into the level within the game engine. The Senior Environment Artist may also be called upon to troubleshoot levels alongside Game Designers, optimize game performance, and work with other members of the team to improve the overall quality of the product and mentor other team members.

Job Responsibilities

  • Work closely with the Art Director to be in sync with the desired aesthetic and help develop visual conventions.
  • Create and modify environment art in Maya following technical specs in a way that suits gameplay needs and metrics.
  • Work closely with the Design Director to give and receive guidance about the intended gameplay flow and needs of game spaces.
  • Work independently with minimal supervision, asking questions and checking in with the Art Director regularly for progress updates and critiques.
  • Take ownership of the environmental pipeline, driving significant features while communicating frequently and thoroughly.
  • Collaborate in a team setting across disciplines (e.g., working with the Engineering team to fix bugs and improve performance as well as with the Design team).
  • Receive assets from internal and external sources and integrate them artfully and technically into the level.
  • Provide assistance in mentoring junior artists both in-house and remote.

Required

  • 7+ years of experience making environmental art and level building in the games industry.
  • Experience working with various game engines, especially Unreal and Unity 3D.
  • Multiple shipped titles on PC and
  • Solid understanding of modularity, metrics and level building.
  • Excellent grasp of the interactions between textures, materials and lighting.
  • Deep knowledge of Maya, Zbrush and Photoshop.
  • You’re a pro and are no longer struggling to get to find your workflow.
  • Ability to work quickly and efficiently under tight deadlines.
  • Know how to ask questions and handle gaps in knowledge professionally.
  • Demonstrate technical leadership, solid organizational and communication skills, and effectively contribute to cross-departmental discussions of features with the art and design teams.
  • A passion for developing and playing games.

 Preferred

  • Experience with Substance Painter\ Quixel is a plus.
  • Experience with outsourcers.
  • Experience hooking up triggers and other gameplay features.
  • Preferred Education: BS degree in digital art for games, or equivalent experience.
  • Positive demeanor, strong work ethic, sense of humor.
  • Strong desire to build AAA quality games.