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OtherSide Entertainment is a growing independent game studio with offices in Boston, MA and Austin, TX. We’re focused on providing players with innovative gameplay, immersive worlds, and engaging narrative. Our specialty is what are called “immersive sims” in the tradition of Ultima Underworld, System Shock, Thief and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.  We’re taking this genre forward with a new generation of games, including our upcoming Underworld Ascendant and System Shock 3.

Our studio has a dynamic development culture, with a focus on self-empowered smaller sized teams that collaborate tightly, a nimble approach to development to ferret out the best innovations, and reaching for a wonderfully high bar to delight our fans.

NOTE: Due to the volume of inquiries, we may not be able to respond to all applications submitted.

Gameplay Engineer

Austin, TX

What We Need

The OtherSide Entertainment Austin studio is looking for a Software Engineer to join our team in working on System Shock 3. The ideal candidate will report to and work closely with the Tech Director to build gameplay systems according to design specifications. The Software Engineer may also be called upon to troubleshoot existing features, optimize game performance, work with other members of the team to improve the overall quality of the product and mentor more junior team members.

Job Responsibilities

  • Make gameplay interactions and world simulation feel fun and natural
  • Make characters look amazing and believable
  • Work with the Tech Director to advise design and art on technical systems
  • Work independently and collaboratively in a team setting with minimal supervision and take ownership of significant features
  • Work with the engineering team to fix bugs and improve codebase
  • Provide assistance and mentoring to more junior engineers
  • Willingness to jump into any feature as needed


  • 5+ years of experience programming in the games industry
  • Experience working with game engines such as Unity
  • Excellent understanding of 3D math used for object manipulation, animation, and dynamics
  • Shipped at least two titles start to finish for PC or consoles
  • Working knowledge of PC and console hardware internals and development issues
  • Ability to work quickly and efficiently under tight deadlines
  • Demonstrate technical leadership, solid organizational and communication skills, and effectively contribute in cross-group work tasks with the art and design teams
  • A passion for developing and playing games
  • Preferred Education: BS degree in Computer Science, or equivalent experience


  • Experience building low-level systems in game engines
  • Positive demeanor, strong work ethic, sense of humor
  • Strong desire to build AAA quality games

If you meet the requirements and are interested in the position, send a cover letter and resume to