INSIDER BLOG: Chris Siegel 06/23/17

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UPDATE: New Underworld Ascendant Screens, Stephen Russell Speaks, & Project Update

Joe Fielder here. I’m Underworld Ascendant’s game director and writer. I’ll be handling this month’s newsletter to give you the latest update straight from the development team. A New Look at Underworld Ascendant First up, enjoy a few new in-game

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INSIDER BLOG: Joe Fielder 06/02/17

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OtherSide Entertainment Brings Aboard Walter Somol as VP Marketing & Business Development

Hiring of industry veteran is the latest news reflecting company’s success and growth over the last six months CONCORD, Mass., June 1, 2017 — OtherSide Entertainment today announced the hiring of Walter Somol as the company’s VP of Marketing and Business

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GLIXEL: Why System Shock Matters

OtherSide’s Warren Spector and Paul Neurath recently spoke with Rolling Stone’s game site Glixel about System Shock‘s origins and what made it so influential and enduring. “I remember talking to Doug [Church] at the time about how sick I was of

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Warren Spector to Discuss System Shock 3 in Starbreeze Starstream

Starstream by Starbreeze – premiering an exclusive all streamed event May 10 Starbreeze invites you to an exclusive live-streamed event on Twitch.tv May 10 starting 9am PST /12pm EST/ 6pm CEST featuring first looks and previews, in depth interviews and

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Underworld Overlord Update 4 Is Live!

Underworld Overlord Update 4 (v1.4) brings new bonus chambers, localization launches, more polish and tuning. The new bonus chambers are our most challenging yet and must be earned with skulls. Localizations launched are French, Canadian French, German, Spanish, Latin American

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UPDATE: Underworld Ascendant Progress Report

Many thanks for all the positive feedback about last month’s look at art director Nate Wells’ work on upping our visual bar. We appreciate all the kind words and support you’ve posted on our forums, like: Flatfingers: “Much wowness. Looking

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Daydream District Interview: Underworld Overlord Development Team

Daydream District – the leading Daydream news site – has done an incredible in-depth interview with some of the Underworld Overlord development team. Chris Maire (Lead Engineer), Carl Ahlund (Lead Designer) and Brandon Laurino (Executive Producer) talk with Sebastian Eng

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UPDATE: A New Look at Underworld Ascendant

As you know, we’ve been focusing our efforts on The Challenge of Ishtass, where the player is first introduced to the bevy of choices available to them with Underworld Ascendant‘s player-authored Improvisation Engine gameplay. We’re happy to report that we’ve progressed

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